Files
ComfyBox/src/lib/stores/nodeState.ts
space-nuko 7880c68d7f Serialize node links instead of widget values
Syncing litegraph widget state is kinda annoying, and unnecessary since
everything will be moved to separate UI component nodes. Instead I
modified the input slot type to store the min/max/step to be copied into
the default UI node later. Now nothing uses litegraph's widgets anymore
2023-04-30 16:37:15 -07:00

155 lines
4.5 KiB
TypeScript

import { writable, get } from 'svelte/store';
import type { LGraph, LGraphNode, IWidget } from "@litegraph-ts/core";
import type { Readable, Writable } from 'svelte/store';
import type ComfyGraphNode from '$lib/nodes/ComfyGraphNode';
import type ComfyWidget from '$lib/widgets/ComfyWidget';
/** store for one node's state */
export type NodeUIStateStore = Writable<any>
export type NodeUIState = {
name: string,
node: LGraphNode,
widgetStates: WidgetUIState[]
}
export type WidgetDrawState = {
isNodeExecuting: boolean
}
/** store for one widget's state */
export type WidgetUIStateStore = Writable<any>
export type WidgetUIState = {
/** position in the node's list of widgets */
index: number,
/** parent node containing the widget */
node: LGraphNode,
/** actual widget instance */
widget: IWidget,
/** widget value as a store, to react to changes */
value: WidgetUIStateStore,
/**
* true if this widget was added purely from the frontend. what this means:
* - this widget's state will not be saved to the workflow
* - the widget was added on startup by some subclass of ComfyGraphNode
*/
isVirtual: boolean
}
export type NodeID = number;
type NodeStateOps = {
nodeAdded: (node: LGraphNode) => void,
nodeRemoved: (node: LGraphNode) => void,
configureFinished: (graph: LGraph) => void,
nodeStateChanged: (node: LGraphNode) => void,
widgetStateChanged: (nodeId: number, widget: IWidget<any, any>) => void,
findWidgetByName: (nodeId: number, name: string) => WidgetUIState | null,
clear: () => void,
}
export type NodeStateStore = Record<NodeID, NodeUIState>;
type WritableNodeStateStore = Writable<NodeStateStore> & NodeStateOps;
const store: Writable<NodeStateStore> = writable({})
function clear() {
store.set({})
}
function nodeAdded(node: LGraphNode) {
let state = get(store)
const widgets = [];
// if (node.widgets) {
// for (const [index, widget] of node.widgets.entries()) {
// let isVirtual = false;
// if ("isVirtual" in widget)
// isVirtual = (widget as ComfyWidget<any, any>).isVirtual;
// widgets.push({ index, widget, value: writable(widget.value), isVirtual: isVirtual })
// }
// }
state[node.id] = { node: node, name: node.title, widgetStates: widgets }
store.set(state);
console.debug("call nodeAdded", state[node.id])
}
function nodeRemoved(node: LGraphNode) {
const state = get(store)
delete state[node.id]
store.set(state)
}
function nodeStateChanged(node: LGraphNode) {
const state = get(store)
const nodeState = state[node.id]
nodeState.name = node.title
store.set(state);
}
function configureFinished(graph: LGraph) {
let state = get(store);
for (const node of graph.computeExecutionOrder(false, null)) {
state[node.id].name = node.title;
// const widgetStates = state[node.id].widgetStates;
// if (node.widgets_values) {
// for (const [i, value] of node.widgets_values.entries()) {
// if (i < widgetStates.length && !widgetStates[i].isVirtual) {
// widgetStates[i].value.set(value);
// }
// else {
// console.log("Skip virtual widget", node.id, node.type, widgetStates[i].widget)
// }
// }
// }
}
store.set(state)
}
function widgetStateChanged(nodeId: number, widget: IWidget<any, any>) {
const state = get(store)
const entries = state[nodeId].widgetStates
if (entries) {
let widgetState = entries.find(e => e.widget === widget);
if (widgetState) {
widgetState.value.set(widget.value);
store.set(state);
}
else {
console.error("Widget state changed and node was found, but widget was not found in state!", widget, state[nodeId].node, entries)
}
}
else {
console.error("Widget state changed but node was not found in state!", widget, state[nodeId].node)
}
}
function findWidgetByName(nodeId: NodeID, name: string): WidgetUIState | null {
let state = get(store);
if (!(nodeId in state))
return null;
return state[nodeId].widgetStates.find((v) => v.widget.name === name);
}
const nodeStateStore: WritableNodeStateStore =
{
...store,
nodeAdded,
nodeRemoved,
nodeStateChanged,
configureFinished,
widgetStateChanged,
findWidgetByName,
clear
}
export default nodeStateStore;