Fix sidebar
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@@ -12,9 +12,11 @@
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let app: ComfyApp = undefined;
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let uiPane: ComfyUIPane = undefined;
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let containerElem: HTMLDivElement;
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let resizeTimeout: typeof Timer = -1;
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function refreshView(event) {
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app.resizeCanvas();
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clearTimeout(resizeTimeout);
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resizeTimeout = setTimeout(app.resizeCanvas.bind(app), 250);
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}
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function queuePrompt() {
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@@ -35,10 +37,6 @@
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}
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}
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function testtr() {
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console.warn("TESTTR!")
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}
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let graphResizeTimer: typeof Timer = -1;
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onMount(async () => {
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@@ -54,7 +52,7 @@
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(window as any).app = app;
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let graphPaneDiv = containerElem.querySelector("canvas").parentNode as HTMLDivNode;
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let graphPaneDiv = containerElem.querySelector(".canvas-wrapper").parentNode as HTMLDivNode;
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graphPaneDiv.ontransitionend = () => {
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app.resizeCanvas()
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}
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@@ -64,21 +62,23 @@
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<div id="dropzone" class="dropzone"></div>
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<div id="container" bind:this={containerElem}>
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<Splitpanes theme="comfy" on:resize={refreshView}>
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<Pane size={20} minSize={10}>
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<div>
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Sidebar
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</div>
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</Pane>
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<Pane>
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<Splitpanes theme="comfy" on:resize={refreshView} horizontal="{true}">
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<Pane minSize={15}>
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<ComfyUIPane bind:this={uiPane} {app} />
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</Pane>
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<Pane snapSize={10} bind:size={graphSize}>
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<canvas id="graph-canvas" />
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<div class="canvas-wrapper">
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<canvas id="graph-canvas" />
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</div>
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</Pane>
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</Splitpanes>
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</Pane>
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<Pane size={20} snapSize={10}>
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<div>
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Sidebar
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</div>
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</Pane>
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</Splitpanes>
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</div>
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<div id="bottombar">
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@@ -93,6 +93,7 @@
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<style>
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#container {
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height: calc(100vh - 60px);
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max-width: 100vw;
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display: grid;
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width: 100%;
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}
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@@ -109,14 +110,18 @@
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}
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#graph-canvas {
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width: 100%;
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height: 100%;
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}
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#bottombar {
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margin: 10px;
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}
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.canvas-wrapper {
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width: 100%;
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height: 100%;
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background-color: #333;
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}
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.dropzone {
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box-sizing: border-box;
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display: none;
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@@ -149,6 +154,7 @@
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:global(.splitpanes.comfy) {
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max-height: calc(100vh - 60px);
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max-width: 100vw;
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}
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:global(.splitpanes__pane) {
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@@ -108,19 +108,10 @@ export default class ComfyApp {
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}
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resizeCanvas() {
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// get current size of the canvas
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let rect = this.canvasEl.parentElement.getBoundingClientRect();
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// increase the actual size of our canvas
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this.canvasEl.width = rect.width * window.devicePixelRatio;
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this.canvasEl.height = rect.height * window.devicePixelRatio;
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// ensure all drawing operations are scaled
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this.canvasCtx.scale(window.devicePixelRatio, window.devicePixelRatio);
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// scale everything down using CSS
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this.canvasEl.style.width = rect.width + 'px';
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this.canvasEl.style.height = rect.height + 'px';
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this.canvasEl.width = this.canvasEl.parentElement.offsetWidth;
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this.canvasEl.height = this.canvasEl.parentElement.offsetHeight;
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this.canvasEl.style.width = ""
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this.canvasEl.style.height = ""
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this.lCanvas.draw(true, true);
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}
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