Better drag and drop
This commit is contained in:
@@ -3,7 +3,6 @@
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import { get } from "svelte/store";
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import { Pane, Splitpanes } from 'svelte-splitpanes';
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import { Button } from "@gradio/button";
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import { Backpack, Gear } from 'radix-icons-svelte';
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import ComfyUIPane from "./ComfyUIPane.svelte";
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import ComfyApp from "./ComfyApp";
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import widgetState from "$lib/stores/widgetState";
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@@ -12,6 +11,7 @@
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let app: ComfyApp = undefined;
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let uiPane: ComfyUIPane = undefined;
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let containerElem: HTMLDivElement;
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function refreshView(event) {
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app.resizeCanvas();
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@@ -35,6 +35,12 @@
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}
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}
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function testtr() {
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console.warn("TESTTR!")
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}
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let graphResizeTimer: typeof Timer = -1;
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onMount(async () => {
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app = new ComfyApp();
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@@ -47,11 +53,16 @@
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refreshView();
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(window as any).app = app;
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let graphPaneDiv = containerElem.querySelector("canvas").parentNode as HTMLDivNode;
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graphPaneDiv.ontransitionend = () => {
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app.resizeCanvas()
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}
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})
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</script>
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<div id="dropzone" class="dropzone"></div>
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<div id="container">
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<div id="container" bind:this={containerElem}>
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<Splitpanes theme="comfy" on:resize={refreshView}>
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<Pane size={20} minSize={10}>
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<div>
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@@ -2,10 +2,15 @@
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import { onDestroy } from "svelte";
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import { Block, BlockTitle } from "@gradio/atoms";
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import { Dropdown, Range, TextBox } from "@gradio/form";
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import { Move } from 'radix-icons-svelte';
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import widgetState from "$lib/stores/widgetState";
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import { dndzone } from 'svelte-dnd-action';
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import {flip} from 'svelte/animate';
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import { dndzone, SHADOW_ITEM_MARKER_PROPERTY_NAME } from 'svelte-dnd-action';
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import {fade} from 'svelte/transition';
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// notice - fade in works fine but don't add svelte's fade-out (known issue)
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import {cubicIn} from 'svelte/easing';
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import { flip } from 'svelte/animate';
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export let dragItems = [];
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let dragDisabled = true;
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@@ -46,7 +51,9 @@
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{@const id = node.id}
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<div class="animation-wrapper" animate:flip={{duration:flipDurationMs}}>
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<Block>
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<div class="handle" on:mousedown={startDrag} on:touchstart={startDrag} on:mouseup={stopDrag} on:touchend={stopDrag}/>
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<div class="handle" on:mousedown={startDrag} on:touchstart={startDrag} on:mouseup={stopDrag} on:touchend={stopDrag}>
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<Move/>
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</div>
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<label for={id}>
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<BlockTitle>{node.title}</BlockTitle>
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</label>
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@@ -94,6 +101,9 @@
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/>
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</div>
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{/if}
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{#if dragItem[SHADOW_ITEM_MARKER_PROPERTY_NAME]}
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<div in:fade={{duration:200, easing: cubicIn}} class='drag-item-shadow'/>
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{/if}
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{/each}
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</Block>
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</div>
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@@ -113,14 +123,31 @@
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.handle {
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cursor: grab;
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position: absolute;
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top: 0;
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right: 0;
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width: 1em;
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height: 0.5em;
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background-color: grey;
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width: 32px;
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height: 32px;
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padding: 0.5em;
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margin-right: 0.5em;
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margin-top: 0.25em;
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}
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.handle:hover {
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background-color: lightblue;
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}
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.drag-item-shadow {
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position: absolute;
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top: 0; left:0; right: 0; bottom: 0;
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visibility: visible;
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border: 1px dashed grey;
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background: lightblue;
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opacity: 0.5;
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margin: 0;
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}
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.wrapper {
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padding: 10px;
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padding: 2px;
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width: 100%;
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}
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</style>
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@@ -1,4 +1,5 @@
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<script lang="ts">
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import { get } from "svelte/store";
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import { LGraphNode, LGraph } from "@litegraph-ts/core";
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import type { IWidget } from "@litegraph-ts/core";
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import ComfyApp from "./ComfyApp";
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@@ -14,7 +15,21 @@
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$: if(app && !dragConfigured) {
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dragConfigured = true;
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app.eventBus.on("nodeAdded", (node: LGraphNode) => {
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dragItemss[0].push({ id: totalId++, node: node });
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let minWidgetCount = 2 ** 64;
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let minIndex = 0;
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let state = get(widgetState);
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for (let i = 0; i < dragItemss.length; i++) {
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let widgetCount = 0;
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for (let j = 0; j < dragItemss[i].length; j++) {
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const nodeID = dragItemss[i][j].node.id;
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widgetCount += state[nodeID].length;
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}
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if (widgetCount < minWidgetCount) {
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minWidgetCount = widgetCount
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minIndex = i;
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}
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}
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dragItemss[minIndex].push({ id: totalId++, node: node });
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});
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}
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</script>
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@@ -30,27 +45,4 @@
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width: 100%;
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height: 100%;
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}
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.v-pane {
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border: 1px solid grey;
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float: left;
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height: 100%;
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overflow: auto;
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position: relative;
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width: 33%;
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}
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.handle {
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cursor: grab;
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position: absolute;
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right: 0;
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width: 1em;
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height: 1em;
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background-color: grey;
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}
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.wrapper {
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padding: 10px;
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width: 100%;
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}
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</style>
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